Guides

Star Wars Zero Company Mission List: Every Story Chapter & Critical Mission

Use this verified Star Wars Zero Company mission list to follow every story chapter, fixed Critical Tactical Mission, and the chapter-three branch.

Field guide ·

Quick Answer

Star Wars Zero Company follows a linear story campaign, but EA and StarWars.com have not published an authoritative chapter total. Release-build data and full-playthrough evidence support the working structure of 14 narrative sections—Prologue plus 13 further chapters—and a standard route contains 13 fixed Critical Tactical Missions plus one either-or branch in chapter 3. This is a researched working structure, not an official chapter-count announcement.

Story Chapters and Critical Missions

ChapterStory chapterCritical missionNotes
1PrologueThe Serolonis Job (OP-001)Main-story progression · #chapter-1
2Business as UsualNot Your Turf (OP-002)Main-story progression · #chapter-2
3In Debt to the HuttsStolen Goods or Buyer Beware (choose one)Story branch: choose one · Chapter 3 walkthrough
4Republic IntelligenceEavesdropping (OP-003)Main-story progression · #chapter-4
5Smugglers and SlugratsDark Waters (OP-004)Main-story progression · #chapter-5
6Enter Fathom0Operations-only chapter · #chapter-6
7Jedi UndercoverSmugglers' Den (OP-005)Main-story progression · #chapter-7
8The Umbaran ConnectionCasualties of War (OP-006)Main-story progression · #chapter-8
9The Fathom MenaceEnemy Intelligence (OP-007)Main-story progression · #chapter-9
10Liberate LuunataBehind Enemy Lines (OP-008)Main-story progression · #chapter-10
11Tighten the NooseStillwatch (OP-009)Main-story progression · #chapter-11
12Back to BusinessStrike Action (OP-010) / Deep Cover (OP-011) / Unfinished Business (OP-012)Main-story progression · #chapter-12
13Fathom's Grand DesignsThe Infinite Coil (OP-013)Main-story progression · #chapter-13
14Epilogue0Story-only chapter · #chapter-14

Chapters 1-2 and 4-14 still have placeholder anchors on this page until those guides have verified destinations; Chapter 3 has its own walkthrough.

Optional Operations

Players encounter two different kinds of “mission.” The Critical Tactical Missions in the table are main-story battles; optional non-combat Operations instead consume Intel on the Galaxy Map and rotate with the Cycle without belonging to a verified fixed chapter.

  • Sloppy Supply Route: An optional Opportunity Operation that costs about 100 Intel, remains available for about 3 turns, and uses a supply-route setting near Geonosis. Its fixed chapter is UNVERIFIED; it is not part of the main story and is not included in the main-story mission count.
  • Risky Business: An optional Bond Operation that remains available for about 1 turn and contains four dilemma choices. Its fixed chapter is UNVERIFIED; it is not part of the main story and is not included in the main-story mission count.

Mission Type Quick Reference

Mission typeStrict definition
CriticalA story-status label for a mission that advances the main story and becomes obligatory after its countdown expires.
OperationA non-combat Galaxy Map assignment that costs Intel and can grant rewards, unlock missions, or affect relationships and side stories. Only an Operation marked Story belongs to the main-story chain, and it still should not be called a Tactical Mission.
Regular / SkirmishAn optional combat mission, normally used to obtain resources and rewards. It is not part of the fixed main story.
Crewmate / HeroA mission connected to a specific companion. Some can become mandatory under particular conditions, but they normally are not part of the fixed main story.
CrisisA time-limited combat mission used to prevent an enemy upgrade. It is not part of the fixed main story.