Guides

Star Wars Zero Company Achievements & Trophy Guide

Use this Star Wars Zero Company achievements guide to plan all 53 unlocks, missables, bond tasks, difficulty clears, Beskar Mode, and the platinum route.

Field guide ·

There are 53 Star Wars Zero Company achievements: the Xbox list is worth 1,000 Gamerscore, while the PlayStation list contains 44 Bronze, 6 Silver, 2 Gold, and 1 Platinum trophy. EA says the main story takes roughly 30–40 hours, while a launch-week community route estimates about 85 hours for two core campaigns and cleanup. The safest plan is a broad Story campaign with Permadeath enabled, a focused Expert plus Beskar campaign with Permadeath disabled, and extra Story cleanup if any bonds remain.

Quick Platinum and 100% Facts

The figures below separate platform facts from player-tested advice available on September 2, 2026. Steam, Xbox Achievements, and TrueTrophies each show 53 entries, although rarity percentages will continue to change. The completion-time estimate is not official, because route efficiency, failed Beskar missions, and random Hutt Roulette results can change it.

QuestionAnswerEvidence level
How many achievements or trophies?53 on Steam, Xbox, and PlayStationPlatform lists
Xbox total1,000 GamerscoreXbox list
PlayStation breakdown44 Bronze, 6 Silver, 2 Gold, 1 PlatinumPlayStation list
Hidden entries24 visible and 29 hiddenPlayStation list
Official story lengthAbout 30–40 hoursEA developer Q&A
Practical 100% routeAbout 85 hours, two core campaigns, possible cleanupLaunch-week community estimate
Online achievementsNone listed; the game is single-playerPlatform lists and official game description
Traditional New Game PlusNoEA developer Q&A

Two Core Campaigns and Cleanup Roadmap

Choose campaign settings carefully because EA states that Difficulty, Permadeath, and Beskar Mode are locked when a campaign begins. Beskar allows only one save and removes manual saving, while Permadeath is a separate setting rather than a required part of Beskar. With Permadeath active, an operator dies after receiving three injuries, although Hawks cannot die and a Hawks defeat instead fails the mission.

Use the first campaign for recruitment, stories, optional missions, Zone Rewards, combat tasks, and the hardest relationships. Story difficulty reduces friction, but Permadeath must be on for A Natural Part of Life; sacrifice only a generic recruit after protecting story and bond characters. Community finishers warn that all ten bonds do not reliably reach Very High in one campaign, so prioritize Trick with Luco, the two Astromechs, the two Custom Operators, Hawks with Luco, Hawks with Cly, and Kabb with Jae.

Use the second campaign for Expert plus Beskar Mode after learning mission objectives and the game's systems. A launch-week community guide reports that this combination unlocks Hired Gun, Veteran, Operator, Captain, and Legend together, but that stacking result is player-tested information rather than an EA guarantee. Leave Permadeath off for this high-risk run unless you deliberately want the added challenge, because the Legend description requires Expert and Beskar but does not require Permadeath.

After those two campaigns, compare the platform tracker against the full table before calling the route complete. If a Very High Bond did not finish in campaign one, start a Story cleanup and commit to that exact pair from the first cycle; do not expect bond progress from the old campaign to transfer. This possible cleanup is why the community's roughly 85-hour estimate is more useful than promising a strict two-playthrough platinum.

Missable and Long-Term Achievements

The ten Very High Bond achievements are the main relationship risk because they require exact pairings rather than a generally friendly roster. The six authored-operator story achievements are also easy to lose if their missions expire, and Full Roster explicitly requires 20 recruited Operators in one campaign. Treat all seventeen of those goals as campaign priorities, even though the game does not label them with a universal “missable” tag on every platform.

Active Duty, Across the Stars, and If You Know You Know are long-term counters rather than tasks to leave for the final hour. The launch-week community route reports that optional-mission, Zone Reward, and tactical-kill progress carries across campaigns, and it warns that 50 optional missions normally exceed what one campaign offers. Check the in-game achievement tracker whenever possible, because these carry-over observations are community-tested and could be affected by updates.

There Will Be No Bargain depends on claiming the Hutt Roulette Prize three times. After earning one Prize, the community method is to save before collecting it, claim it, reload, and claim that same Prize again until the tracker reaches three. This method is unsuitable for Beskar's single autosave, so finish it during the Story campaign.

Complete Star Wars Zero Company Achievement List

This table gives every platform-list entry and its stated unlock condition, with light planning notes added where the wording alone is not enough. Story and character names below contain spoilers, while “Community-tested” marks tactics or behavior not confirmed in EA's documentation. Use the table as a final checklist so a hidden trophy cannot be mistaken for missing campaign progress.

AchievementRequirementTypePlanning note
Hired GunComplete the game on Story difficulty or higherDifficultyCommunity-tested to stack on Expert
In a galaxy far, far away....Complete your first MissionStoryExpected during normal play
VeteranComplete the game on Normal difficulty or higherDifficultyCommunity-tested to stack on Expert
Dress CodeCustomize a member of Zero CompanyCustomizationUse the first available appearance option
OperatorComplete the game on Hard difficulty or higherDifficultyCommunity-tested to stack on Expert
CaptainComplete the game on Expert difficultyDifficultyCombine with the Beskar campaign
LegendComplete the game on Expert difficulty with Beskar Mode activeDifficultyPermadeath is not required
Where Credit Is DuePurchase an item from the Black MarketProgressionBuy one available item after access unlocks
Scum And VillainyComplete EavesdroppingStoryCritical-path mission
Fathom RevealedComplete Dark WatersStoryCritical-path mission
One Less ClankerComplete Smugglers' DenStoryCritical-path mission
Sky HighComplete Casualties of WarStoryCritical-path mission
A Way to Pass the TimeComplete Enemy IntelligenceStoryCritical-path mission
Luunata ReclaimedComplete Behind Enemy LinesStoryCritical-path mission
A New OrderComplete StillwatchStoryCritical-path mission
Never Tell Me the OddsLand a shot with a 10% or lower hit chanceCombatAttempt when a naturally low chance appears
Do or Do NotMiss a shot with a 90% or higher hit chanceCombatProbability-based and may unlock naturally
Jungle WarfareComplete Deep CoverStoryCritical-path mission
With Friends Like TheseComplete Unfinished BusinessStoryCritical-path mission
ForcefulForce Push or Pull an enemy into another enemyCombatLine up two enemies before using the Force
Old FriendsReach Very High Bond between Hawks and TrickBondDeploy the exact pair together early
Sharp ShootersReach Very High Bond between Hawks and LucoBondDeploy the exact pair together early
Mate and MarrowReach Very High Bond between Hawks and KabbBondDeploy the exact pair together early
Class and DistinctionReach Very High Bond between Hawks and JaeBondDeploy the exact pair together early
A Natural Part of LifeLose a member of Zero CompanyPermadeathRequires Permadeath to be enabled
Your Focus Determines Your RealityApply a Focus PointProgressionSpend one earned Focus Point
An End of the InfiniteComplete The Infinite CoilStoryLate critical-path mission
Lost CausesReach Very High Bond between Hawks and TelBondDeploy the exact pair together early
Heroes on Both SidesReach Very High Bond between Trick and LucoBondKeep both available for shared missions
The Baroness and the BoxerReach Very High Bond between Kabb and JaeBondKeep both available for shared missions
Thick as ThievesReach Very High Bond between two Custom OperatorsBondRecruit the pair early in one campaign
Beep BoopReach Very High Bond between two AstromechsBondField two Astromechs together repeatedly
The TrooperComplete Trick's storyOperator storyTake the personal mission promptly
The UmbaranComplete Luco's storyOperator storyTake the personal mission promptly
The PrizefighterComplete Kabb's storyOperator storyTake the personal mission promptly
The BaronessComplete Jae's storyOperator storyTake the personal mission promptly
The MandalorianComplete Cly's storyOperator storyTake the personal mission promptly
The PadawanComplete Tel's storyOperator storyTake the personal mission promptly
Active DutyComplete 50 Optional MissionsCumulativeCommunity-tested to carry across campaigns
Watch That First StepKnock an enemy out of the combat spaceCombatUse a ledge and forced movement
The High GroundDefeat 10 enemies from higher elevationCombatTrack elevated final blows across missions
*Angry Beeps*Complete a mission using four AstromechsSquadRecruit enough Astromechs before attempting it
If You Know You KnowKill 1,138 enemies in tactical missionsCumulativeCommunity-tested to carry across campaigns
See Your Own DemiseDefeat a Seer with one blowCombatPrepare one high-damage attack before engaging
Sign HereRecruit an OperatorRecruitmentExpected early in normal play
Full RosterRecruit 20 Operators in a single campaignRecruitmentMust be completed within one campaign
To the Victor Go the SpoilsUnlock any Zone RewardExplorationComplete the requirements for one zone
Across the StarsUnlock all Zone RewardsExplorationCommunity-tested to carry across campaigns
There Will Be No BargainClaim the Hutt Roulette Prize three timesRandomCommunity reload method works after a win
Fully GearedEquip four weapon mods to one weaponEquipmentSave four compatible slots and mods
Signature FlairCustomize a weaponCustomizationApply any available weapon cosmetic
Zero Company LegendComplete every other achievementCompletionUnlocks after the remaining 52 entries
Word Of HonorReach Very High Bond between Hawks and ClyBondDeploy the exact pair together early

How to Secure Every Bond and Operator Story

Bond progress is pair-specific, so the safest approach is a written rotation rather than relying on one favorite squad. Prioritize Hawks with Trick, Luco, Kabb, Jae, Cly, and Tel, then schedule Trick with Luco and Kabb with Jae. Two Custom Operators and two Astromechs also need Very High Bond within their respective pairs, bringing the bond checklist to ten achievements.

The launch-week community route recommends using shared deployments and the Call for Backup system to create more relationship opportunities. Check bond levels at headquarters after missions and switch pairs once one reaches Very High, rather than wasting later deployments on a finished relationship. This is routing advice rather than an official numerical bond formula, so the site does not invent a required mission count.

Trick, Luco, Kabb, Jae, Cly, and Tel each have an achievement tied to their personal story. Check The Pit and complete these missions promptly, because the community route flags them as campaign risks and EA confirms that some Operations and Tactical Missions expire. Finishing all six during the relationship campaign also gives those characters more shared deployment time.

How to Handle the Hardest Combat Tasks

Never Tell Me the Odds and Do or Do Not are controlled by displayed hit chance, not by a hidden kill requirement. Take a 10% or lower shot when failure is harmless, and take a 90% or higher shot until one misses, preferably outside Beskar Mode. Randomness decides when they pop, so there is no honest fixed number of attempts to promise.

Forceful and Watch That First Step both reward positioning around enemies and map edges. For Forceful, align one enemy so a Force Push or Pull makes contact with a second enemy; for Watch That First Step, use forced movement to send a target beyond the combat space. The High Ground instead needs ten defeats from higher elevation, so confirm the attacker is above the target before landing each final blow.

See Your Own Demise requires an undamaged Seer to fall to one blow, so any earlier chip or splash damage invalidates the attempt. Ignore the Seer until a strong attacker is buffed, then combine one high-damage strike with Call for Backup while avoiding Overwatch triggers. If the condition fails, retry on the Story campaign rather than risking the single Beskar save.

The four-Astromech task requires roster preparation before the mission even starts, while the 1,138-kill task simply demands long-term tactical volume. Recruit four Astromechs for *Angry Beeps*, field all four in the same completed mission, and keep ordinary kill progress moving while working on optional missions. The community route says kills carry across campaigns, but players should still consult the platform tracker after each major session.

Expert, Beskar, Permadeath, and Save Safety

Expert controls combat difficulty, Beskar controls saving, and Permadeath controls whether injured operators can die permanently. These are three separate switches at campaign creation, and EA says they cannot be changed afterward. That distinction corrects a common planning mistake: a non-Beskar campaign does not automatically make A Natural Part of Life possible, because Permadeath, not Beskar, is the required setting.

For Legend, start Expert with Beskar enabled and Permadeath disabled unless you intentionally want both restrictions. Community players report that finishing this setup also awards the four lower difficulty achievements, reducing the need for separate Story, Normal, and Hard clears. Because that stacking result comes from launch-week completions rather than official support documentation, future patches could change it and the latest platform reports should be checked before starting.

Beskar's single autosave makes crashes, failed choices, and save problems more consequential than in an ordinary campaign. Steam and EA forum users reported save issues during the launch window, but those reports do not prove that every platform or campaign is affected. Use platform-supported cloud or system backups where permitted, close the game normally, and never present a backup workaround as a guarantee against corruption.

Frequently Asked Questions

Can all 53 achievements be earned in one campaign?

Do not plan around a one-campaign completion. Active Duty asks for 50 optional missions, and the launch-week route reports that a campaign does not provide enough cycles for that count. Two core campaigns separate reload-friendly cleanup from Expert and Beskar, but unfinished bonds may still require another Story run.

Is there New Game Plus for cleanup?

EA says Zero Company does not have a traditional New Game Plus mode. Later playthroughs can receive additional customization unlocks, but players should not expect a completed roster and campaign state to transfer as a conventional NG+ save. Community testing indicates that certain achievement counters carry over, which is narrower than full campaign progression.

Sources

EA supports the setting, story-length, mission-expiry, and New Game Plus facts, while platform trackers support the unlock list. WeHunt supplies only labeled launch-week routing observations. Forum links document dated save reports rather than a universal defect.