The best Bounty Business choice in Star Wars Zero Company depends on what resource you need most. Choose Take Credits for a guaranteed +1,000 Credits, choose Take Capacitor if you need a Capacitor for progression or upgrades, and choose Take Utility if you would rather roll for one high-tier Utility item. No matter which option you pick, the Operation also awards +3 Influence.
Bounty Business is a short resource-choice Operation rather than a major story fork. The three answers mainly differ in the immediate item or currency you receive, so the correct pick is the one that solves your current campaign bottleneck.
All Bounty Business choices and rewards
| Choice | Main reward | Extra reward | Best for |
|---|---|---|---|
| Take Credits | +1,000 Credits | +3 Influence | Immediate money |
| Take Capacitor | +1 Capacitor | +3 Influence | Facility / upgrade progression |
| Take Utility | 1 random high-tier Utility item | +3 Influence | Gear value / utility roll |
The Operation costs 50 Intel and remains available for 2 turns, so there is a real opportunity cost to taking it. If your Intel supply is tight, compare the reward against any other Operations competing for the same resource before committing.
Best Bounty Business choice for Credits
Choose Take Credits if you want the safest and most predictable economic result.
This option gives +1,000 Credits immediately, plus the standard +3 Influence awarded by the Operation. There is no random roll attached to the Credit reward, so you know exactly what you are getting when you choose it.
Credits are useful across the campaign because they compete with many other upgrade and purchasing demands. If you are short on money and do not have an urgent Capacitor requirement, this is the easiest option to justify.
The advantage of the Credit route is certainty. The disadvantage is that Credits can be earned through many other Operations, while a specific upgrade material or a useful high-tier item may be harder to obtain at the exact moment you need it.
Best Bounty Business choice for a Capacitor
Choose Take Capacitor when your current progression is being blocked by upgrade materials rather than money.
This option gives a Capacitor instead of Credits or a random Utility item. That makes it valuable when a facility, progression step, or other upgrade path is waiting specifically on that resource.
A guaranteed progression material can be more useful than 1,000 Credits if the money would simply sit unused while an upgrade remains locked. The choice becomes especially attractive when you already have enough Credits for your near-term purchases.
For that reason, there is no universal rule that the Credit option is always better. Bounty Business is one of those Operations where the rarer resource may be worth more than the larger-looking number.
What does Take Utility give you?
Choose Take Utility if you want a random high-tier Utility reward instead of fixed currency or a Capacitor.
Current game-data references show a pool of 15 possible Utility rewards, with each item appearing at roughly the same listed chance. The pool includes:
- Concussion Grenade Mk. III
- Smoke Bomb Mk. III
- Deluxe Bacta Stim
- Firebomb Mk. III
- Repulsor Units Mk. III
- Medpac Mk. III
- Reinforced Underlay Mk. III
- Droid Popper Mk. III
- Thermal Imploder
- Trauma Kit Mk. III
- Hunter's Rangefinder
- Targeting Visor Mk. III
- Ion Blaster Mk. III
- Scattergun Mk. III
- Gas Dispenser Mk. III
This is the highest-variance option. A useful roll can be more valuable to your current squad than 1,000 Credits, but you cannot choose the exact item from the pool.
If your roster already has strong Utilities or you need a specific resource immediately, the random option is harder to recommend. If you enjoy improving the squad through gear and are comfortable with variance, it can be the most interesting choice.
Does Bounty Business have a hidden consequence?
The known Bounty Business outcomes are primarily immediate rewards. The Operation records completion in campaign state, but there is no verified follow-up mission or major persistent consequence currently tied to choosing Credits, Capacitor, or Utility over the other options.
That means you should not treat this as a morality choice where one answer secretly locks an important mission. Based on the currently verified data, the practical difference is what resource you receive now.
This is useful because it lets you make the decision economically instead of trying to predict an undocumented story branch.
Does every option give Influence?
Yes. Completing Bounty Business provides +3 Influence regardless of which of the three reward options you choose.
That means Influence does not need to be part of the comparison between A, B, and C. You can treat it as a constant reward and focus entirely on whether your campaign needs Credits, a Capacitor, or a Utility item.
Is Bounty Business worth 50 Intel?
Bounty Business costs 50 Intel, so the answer depends on what other Operations are available during the same cycle.
It is easier to justify when:
- you urgently need 1,000 Credits;
- a Capacitor is blocking progression;
- you want a chance at a high-tier Utility item;
- you have enough Intel remaining for higher-priority Operations.
It is harder to justify when your Intel reserve is low and another Operation offers a reward that is rarer or more strategically important to your current run.
Because the Operation lasts for 2 turns, you may have a little time to decide rather than spending Intel immediately. Check the Holotable and compare expiring opportunities first.
Which Bounty Business option should you pick?
Use this simple rule:
- Need money now: Take Credits.
- Need progression material: Take Capacitor.
- Want gear and accept randomness: Take Utility.
For a new player who has no specific upgrade bottleneck, Take Credits is the safest choice because the reward is guaranteed and broadly useful. For a campaign already constrained by upgrade materials, Take Capacitor can be more valuable even though it does not display a large Credit number.
The Utility option is best treated as a gear gamble rather than the default answer. It can produce a strong item, but it does not guarantee the exact tool your squad needs.
Bounty Business FAQ
What is the best Bounty Business choice?
There is no universal best choice. Take Credits for +1,000 Credits, Take Capacitor for a guaranteed Capacitor, or Take Utility for a random high-tier Utility item.
How much does Bounty Business cost?
The Operation costs 50 Intel.
How long is Bounty Business available?
The Operation is available for 2 turns.
Does Bounty Business give Influence?
Yes. Every known option also gives +3 Influence.
Does Bounty Business unlock another mission?
No verified follow-up mission is currently attached to the known choices.
Sources
- Current in-game data for the Bounty Business Operation and reward table
- EA — Star Wars Zero Company official game information: https://www.ea.com/games/starwars/zero-company
- EA — Lead Zero Company to Victory: https://www.ea.com/games/starwars/zero-company/news/lead-zero-company-to-victory