Guides

Star Wars Zero Company Achievements: Complete Roadmap

Use this Star Wars Zero Company achievements roadmap to plan all 53 unlocks, including story goals, bonds, combat tasks, difficulty clears, and completion.

Field guide ·

There are 53 Star Wars Zero Company achievements, worth a confirmed total of 1,000 Gamerscore on Xbox, and the supplied Steam Community page also lists 53 achievements. A complete run requires campaign progress, every authored companion story, several Very High Bonds, long-term roster and mission goals, unusual combat feats, and difficulty clears through Expert plus Beskar Mode. Start tracking bonds and personal missions immediately, because those requirements are easier to build during the campaign than to reconstruct after focusing on only one squad.

Achievement List at a Glance

The list below groups all 53 names by what the player actually needs to manage. Some Steam descriptions are hidden on the global statistics page, so the descriptions used for planning come from the matching TrueAchievements and Bespin Bulletin lists. Story-related names can reveal mission titles and character arcs, so stop before the table if even mild campaign spoilers matter.

GroupCountAchievement names
Story missions11In a galaxy far, far away....; Scum And Villainy; Fathom Revealed; One Less Clanker; Sky High; A Way to Pass the Time; Luunata Reclaimed; A New Order; Jungle Warfare; With Friends Like These; An End of the Infinite
Difficulty clears5Hired Gun; Veteran; Operator; Captain; Legend
Progression and collection11Dress Code; Where Credit Is Due; Your Focus Determines Your Reality; Sign Here; To the Victor Go the Spoils; Signature Flair; Fully Geared; Active Duty; Full Roster; Across the Stars; There Will Be No Bargain
Combat and squad events9Never Tell Me the Odds; Do or Do Not; Forceful; A Natural Part of Life; Watch That First Step; The High Ground; Angry Beeps; If You Know You Know; See Your Own Demise
Authored operator stories6The Trooper; The Umbaran; The Prizefighter; The Baroness; The Mandalorian; The Padawan
Bond goals10Old Friends; Sharp Shooters; Mate and Marrow; Class and Distinction; Word Of Honor; Lost Causes; Heroes on Both Sides; The Baroness and the Boxer; Thick as Thieves; Beep Boop
Completion1Zero Company Legend

Let Story Achievements Unlock Naturally

Eleven achievements follow the first mission and named Critical story beats, beginning with In a galaxy far, far away.... and ending with An End of the Infinite. The intermediate unlocks correspond to Eavesdropping, Dark Waters, Smugglers' Den, Casualties of War, Enemy Intelligence, Behind Enemy Lines, Stillwatch, Deep Cover, and Unfinished Business. Continue the Critical campaign route and avoid reading hidden descriptions if you want the game, rather than a checklist, to reveal those events.

These are the least complicated unlocks mechanically, but they do not cover the six authored operator stories. The Trooper, The Umbaran, The Prizefighter, The Baroness, The Mandalorian, and The Padawan each require completing the associated character's story. The supplied video guide recommends finishing personal quests when they appear, which is a safer plan than postponing every companion thread until the campaign finale.

Plan the Five Difficulty Clears

The difficulty achievements form a clear ladder: Hired Gun asks for Story or higher, Veteran asks for Normal or higher, Operator asks for Hard or higher, Captain asks for Expert, and Legend asks for Expert with Beskar Mode. Their “or higher” wording suggests that an Expert completion should satisfy the lower thresholds, but the supplied sources do not document an actual simultaneous-unlock test. Stacking behavior is therefore Pending confirmation (待确认) rather than something this roadmap promises.

Legend is the high-risk requirement because it combines the hardest named setting with Beskar Mode. The supplied trophy-guide video says the hardest run requires careful mission choices, squad construction, and play, but it does not provide enough detail to guarantee a one-playthrough route. Players who value reliability over speed should learn objectives and builds on a non-Beskar campaign before committing their completion attempt.

Build Every Required Bond

Six achievements pair Hawks with authored operators: Trick for Old Friends, Luco for Sharp Shooters, Kabb for Mate and Marrow, Jae for Class and Distinction, Cly for Word Of Honor, and Tel for Lost Causes. Two more authored pairings are required, with Trick and Luco for Heroes on Both Sides and Kabb and Jae for The Baroness and the Boxer. Every one of these descriptions asks for a Very High Bond, so rotating the relevant pairs through missions is more useful than fielding one fixed team for the entire game.

Custom recruits create two additional bond goals that can be overlooked. Thick as Thieves requires two Custom Operators to reach Very High Bond, while Beep Boop requires the same bond level between two Astromechs. Recruit those pairs early enough to share deployments and bond-building actions rather than waiting until all story relationships are already complete.

Set Up the Combat-Specific Unlocks

Several achievements depend on creating a situation rather than merely winning. Never Tell Me the Odds requires landing a shot with a 10% or lower hit chance, while Do or Do Not requires missing at 90% or higher. Because both rely on probability, take the qualifying attempt when it appears but do not sacrifice a Beskar run solely to force it. Other combat tasks are deterministic enough to plan:

  • Forceful: Push or Pull an enemy into another enemy with the Force.
  • Watch That First Step: knock an enemy out of the combat space.
  • The High Ground: defeat 10 enemies from higher elevation.
  • See Your Own Demise: defeat a Seer in one blow.
  • *Angry Beeps*: finish a mission with four Astromechs.
  • If You Know You Know: kill 1,138 enemies in tactical missions.
  • A Natural Part of Life: lose a member of Zero Company.

Forceful, Watch That First Step, and The High Ground all reward reading the map's geometry before choosing an ordinary damage action. See Your Own Demise needs enough single-hit output when a Seer appears, so save the attempt for a prepared attacker rather than guessing at an unsupported build. A Natural Part of Life conflicts with a perfect-survival goal, making a separate non-Beskar save the prudent place to handle it if the achievement has not unlocked naturally.

Track Campaign-Long Progress

Active Duty requires 50 Optional Missions, Full Roster requires recruiting 20 Operators in one campaign, and Across the Stars requires every Zone Reward. Fully Geared asks for four weapon mods on one weapon, while There Will Be No Bargain asks for the Hutt Roulette Prize three times. These are explicit cumulative or collection goals, so record progress whenever the game exposes it and avoid assuming the final story mission will complete them automatically.

A Practical Completion Order

Use the first campaign to rotate authored pairs, accept personal stories, recruit the two custom and two Astromech bond pairs, and complete optional missions throughout the campaign. Attempt map-based combat feats as suitable situations appear, while steadily working toward the roster, Zone Reward, weapon-mod, Hutt Roulette, and enemy-total requirements. Before the finale, compare the unlocked list against all 53 names so that hidden story entries and long-term tasks are not confused.

Treat Expert with Beskar Mode as its own deliberate milestone unless you already understand every mission and consequence. If the difficulty achievements do stack, that completion may resolve the entire ladder; if they do not, the achievement descriptions still identify exactly which additional clears are needed. No supplied source confirms New Game Plus behavior, post-story cleanup limits, or a guaranteed minimum-playthrough count, so all three remain Pending confirmation (待确认).

Sources