The Star Wars Zero Company release date was August 27, 2026, and the game is available now rather than merely scheduled for a future launch. Electronic Arts announced that date before release, and Steam now records the title as released on August 27. A supplied third-party schedule places some local unlocks on August 28, but its Australia and New Zealand time-zone abbreviations do not align cleanly with its other listed hours, so those exact conversions are Pending confirmation (待确认).
The Confirmed Release Status
EA's June announcement said players would command Zero Company on August 27, while the supplied Steam page lists “Released Aug 27, 2026” as the strongest post-launch confirmation. That resolves the older language in preview coverage that described the game as upcoming. As of this article's August 31 update, readers should use past tense: Zero Company has launched.
The release is a single-player, turn-based tactics game set in the twilight of the Clone Wars. Players lead Hawks, a former Galactic Republic officer, and assemble recruited Custom Operatives alongside authored squad members while pursuing the Infinite Coil. The release-date answer therefore applies to the complete campaign described by EA, not a demo, early-access period, or multiplayer test.
Regional Star Wars Zero Company Launch Times
PC Gamer published a regional unlock schedule one day before launch. Its US and European entries form a consistent sequence, while the Australia and New Zealand labels conflict with that sequence. The table therefore keeps only the four internally consistent entries, and the exact Australia and New Zealand local hours remain Pending confirmation (待确认).
| Region | Published launch time | Local date |
|---|---|---|
| US West Coast | 8:00 a.m. PDT | August 27 |
| US East Coast | 11:00 a.m. EDT | August 27 |
| United Kingdom | 4:00 p.m. BST | August 27 |
| Europe | 5:00 p.m. CEST | August 27 |
| EA and Steam confirm the date but do not reproduce this regional table in the supplied official material, so the hour-by-hour schedule comes from PC Gamer. The original article also lists Australia and New Zealand on August 28, but its time-zone abbreviations are not reliable enough to publish here as exact conversions. Store availability after launch no longer depends on catching that original minute, although account region and platform storefront still determine what a player sees. |
Why Some Regions Show August 28
The official marketing date remains August 27 because that was the date used by EA and recorded by Steam. PC Gamer's regional schedule labels Australia and New Zealand as August 28, so local launch searches may still show the later date. Because that schedule's time-zone abbreviations conflict with its other published hours, the precise historical local times remain Pending confirmation (待确认) rather than evidence of a separate release.
This distinction also explains why a store receipt, library timestamp, or news post may look one day out of step with the headline date. The underlying release did not split into a separate regional edition in the supplied sources. If an individual console or PC storefront shows a different transaction timestamp, that account-specific record should take priority for billing questions, while August 27 remains the confirmed public release date.
Confirmed Platforms and PC Stores
Zero Company launched on PC, PlayStation 5, and Xbox Series X|S. EA's pre-release announcement specifically named Steam, the EA app, and the Epic Games Store for PC, along with the PlayStation and Xbox stores for consoles. The supplied material does not confirm PlayStation 4, Xbox One, or Nintendo Switch 2 versions.
One Space.com preview speculated that a Switch 2 port might eventually be possible, but speculation is not a platform announcement and should not be presented as release information. The same rule applies to any unlisted last-generation version or later cloud edition. Their status is Pending confirmation (待确认) until EA or the relevant storefront provides an actual product page or announcement.
Steam identifies Bit Reactor as the developer and Electronic Arts as the publisher. The store summary describes the released product as a gritty, single-player tactics campaign rather than a live-service multiplayer title. That positioning matters for buyers comparing platforms because the supplied sources confirm the same core game concept across PC, PS5, and Xbox Series X|S.
Editions Available Around Launch
The supplied Space.com overview describes Standard, Deluxe, and Collector's Editions. Standard contains the base game, Deluxe adds named cosmetic packs and painted weapon themes, and the Collector's Edition adds physical collectibles alongside the Deluxe content. Those edition descriptions help explain why two store pages can show different packages without indicating a different release date.
Pricing is intentionally not repeated here because the collected pages show market-specific figures and prices can change after launch. Check the platform store for the current amount, currency, stock, and whether a physical package ships to the buyer's region. A store discount or sold-out collector package does not change the August 27 launch of the base game.
EA also advertised a Crystalline Astromech cosmetic pack for pre-orders in the supplied coverage. That was a pre-launch purchase incentive, not a separate playable episode or an earlier access window. Whether the same cosmetic can now be obtained through another offer is Pending confirmation (待确认) in the supplied sources.
What Launched on August 27
EA describes the game as a campaign in which tactical choices affect the journey, both at the Den base and on changing battlefields. The roster can combine custom recruits with authored operator archetypes that include a Clone Trooper, Mandalorian, Umbaran, and Jedi Padawan. Hawks and custom recruits support several appearance options, while the campaign centers on stopping Kundri Fathom and the Separatist-aligned Infinite Coil.
The official final trailer arrived on August 17, ten days before the confirmed date, and showed the conflict around Fathom, the Coil, and the volcanic world of Luunata. That trailer is useful launch context, but its dialogue does not alter the store date or establish an alternate release window. Earlier announce and gameplay trailers likewise belong to the marketing timeline rather than separate versions of the game.
Preload and Install-Size Notes
PC Gamer reported that preload was available before launch and cited a reported 34 GB game size. Preloading is no longer necessary now that the game is released, and the word “reported” should not be converted into a universal storage requirement. Installed size can differ by platform, language files, patches, and the way a storefront calculates reserved space.
No supplied official release-date source gives one current cross-platform download size, so an exact August 31 install figure is Pending confirmation (待确认). Use the live Steam, EA app, PlayStation, or Xbox requirement shown for the chosen platform before downloading. This keeps a historical preload estimate from being mistaken for a guaranteed final footprint.
Sources
- https://www.pcgamer.com/games/strategy/star-wars-zero-company-release-date-launch-times/
- https://www.space.com/entertainment/space-games/star-wars-zero-company-release-date-trailers-and-everything-we-know
- https://www.youtube.com/watch?v=AxAgeglgSeA
- https://www.ea.com/en/games/starwars/zero-company/news/pre-order-star-wars-zero-company
- https://store.steampowered.com/app/2075800/STAR_WARS_Zero_Company/?l=english