Characters

Star Wars Zero Company Characters: Complete Guide

Meet the Star Wars Zero Company characters: customizable commander Hawks, authored operators, Den support staff, guests, and the Infinite Coil antagonists.

Field guide ·

The Star Wars Zero Company characters are led by Hawks, a customizable former Republic officer, and include named Authored Operators, player-made Custom Operators, personnel at the Den, and enemies connected to the Infinite Coil. Official material confirms Trick, Tel-Rea Vokoss, Cly Kullervo, Luco Bronc, Jae Mordant, and Kabb Uppercut as major authored squadmates, while M-3VO pilots the company ship. The safest way to understand the cast is to separate officially introduced characters from community roster counts, because the collected sources do not use “operator” in exactly the same way.

Hawks, the customizable commander

Hawks is the protagonist and leader of Zero Company, not a blank replacement for the rest of the cast. EA describes Hawks as a former captain in the Grand Army of the Republic who now accepts operators from very different backgrounds, while the game lets the player choose presentation details and a combat Specialization. The campaign still gives Hawks a defined history, leadership role, and place in conversations, so customization changes the player’s version of the commander without erasing the authored premise.

Hawks also works differently from companions when defeat and Permadeath are involved. The collected guide material says Hawks must leave a mission alive or that mission fails, whereas other operators can be lost when the relevant Permadeath setting is active. This makes Hawks the constant point of view while allowing the supporting roster and its personal stories to change across a campaign.

Confirmed Authored Operators

EA’s character introduction names six authored squadmates alongside Hawks, each with a fixed identity and reason for joining the company. Their personal histories create deliberate friction: Trick served the Republic, Luco defended Umbara against it, and Cly is pursuing a private vendetta rather than a political cause. The official overview does not label its list exhaustive, so claims that there are exactly a certain number of authored field operators should be treated cautiously.

CharacterConfirmed identityTactical or story distinction
TrickClone veteran, formerly CT-3301Longtime companion of Hawks and a durable frontline option
Tel-Rea VokossTognath Jedi PadawanUses a unique Jedi kit that cannot simply be recreated by a normal recruit
Cly KullervoMandalorian of Clan VerminothMobile fighter with a distinctive Mandalorian kit and revenge-driven story
Luco BroncUmbaran sniperDistrusts the Republic and has a tense history with Trick
Jae MordantFormer Ore-Baroness of LuunataHelps bring the Republic contract to Zero Company and wants her home back
Kabb UppercutFelshi former prizefighter and crookUses a cybernetic arm and his namesake close-range strike

What makes each operator different

Authored Operators are more than preset faces attached to standard classes. The Dantics hands-on breakdown shows that named companions have personal talents, while Tel-Rea and Cly possess especially distinctive kits built around Jedi and Mandalorian abilities. Custom recruits can become powerful and participate in squad banter, but they do not duplicate the authored characters’ exact histories or unique narrative arcs.

Several practical details in the third-party material conflict, especially the reported default Specialization for Trick. One page calls him a Heavy, while the hands-on video and customization reference identify Soldier as his starting class; because players can later change many standard Specializations, the discrepancy does not define his permanent identity. 待确认: the final authoritative default-class list for every authored operator is not supplied in the official character article included with these materials.

Tel-Rea and Cly are special cases

Tel-Rea Vokoss is a disciplined Padawan trying to honor her late master, and her Jedi identity is part of both her story and her battle design. Hands-on material shows Force movement, lightsaber attacks, deflection, and a Harmony-based kit, while the collected customization sources agree that her Jedi Padawan Specialization cannot be replaced. Losing her under Permadeath therefore means losing both a character arc and a combat style that a standard Custom Operator cannot reproduce.

Cly Kullervo likewise has a unique Mandalorian foundation, including exceptional mobility associated with her jetpack. The hands-on analysis emphasizes that many of her actions consume the squad’s shared Advantage, making her strongest turns dependent on support from the rest of the team. Later build freedom may broaden how she plays, but her identity, armor access, and personal revenge story remain distinct from a generic recruit.

Story bonds shape the roster

The cast is designed around relationships as much as individual damage output. Deploying operators together develops Bonds, and the official Star Wars overview specifically uses the conflict between Trick and Luco as an example of a partnership that can change through shared missions. Those bonds can unlock combat synergies, so a squad choice can advance both a tactical build and a character relationship.

Permadeath raises the cost of those choices when enabled. Review and guide material agree that losing an operator can close access to that character’s later story content, rather than merely removing a replaceable stat block. A four-person field squad therefore asks the player to balance useful abilities, personal missions, injuries, and the relationships they want to develop.

Custom Operators and astromechs

Custom Operators are recruited directly and can be shaped around the appearance, voice, name, background, class, and weapon role the player wants. They can fill gaps left by injuries or deaths, and PC Gamer’s hands-on observations say they appear around the Den, comment on events, and speak with other squad members. They are still different from Authored Operators because they do not inherit a named character’s unique scenes, history, or locked exotic kit.

Astromechs require a careful distinction. M-3VO, also called Meevo in the collected cast reference, is the pilot of the Caisson, the ship that carries Zero Company, while buildable astromech operators are player-created support units. The Dantics video describes those recruitable droids as utility-focused squadmates that can carry items and grant an Action Point rather than using a conventional blaster attack.

The Den support crew

The Den is staffed by characters who support the campaign without functioning as ordinary frontline operators. The collected character guide identifies Runa Blask as the operations and finance lead, Bennic Halloren as the Republic Intelligence contact, and Neesh Renark as the armory and black-market specialist. Their services and conversations make the base a narrative hub rather than a set of anonymous menus.

Antagonists and returning Star Wars figures

Kundri Fathom is the clearest confirmed antagonist and leads the Separatist-aligned Infinite Coil. EA’s official overview ties her directly to the seizure of Jae’s holdings on Luunata, giving the central mission a personal stake for one of the company’s operators. The expanded cast reference also names Visser and the Super Tactical Droid Typhon beneath the same hostile organization, but those details should be read as sourced companion-guide information rather than a complete official enemy roster.

The official gameplay trailer shows Anakin Skywalker. His appearance connects this original mercenary story to the wider Clone Wars without turning the known Jedi into the player’s permanent squad leader. 待确认: the supplied official sources do not define the full scope of every guest character’s playable involvement, so appearances should not automatically be treated as recruitment confirmations.

How to choose a squad

Start with mission roles, then use authored personalities to decide which relationships you want to advance. Trick can cover dangerous situations, Luco supports ranged plans, Kabb creates close-range disruption, and Tel-Rea or Cly supplies a kit a normal recruit cannot exactly copy. A Custom Operator or astromech can then fill the remaining gap without forcing every playthrough into the same named lineup.

Sources